Kotor 2 constitution Installation de Kotor 2. I only seek death, and when that day Kotor 2. I also go with 10 strength and 14 dexterity and pick up finesse later. Circlet of Saresh +5 Wisdom. The Guardian is all about combat. 2-Encontre o TSLRCM: Na página do Workshop do KOTOR The self sustaining unit will make T3 recover pretty quickly, especially paired with his pretty good constitution. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: Starting Attributes Strength: 16 Dexterity: 14 Constitution: 10 Intelligence: 8 Wisdom: 14 Charisma: 14 Attributes Strategy Strength - Determines our ability to successfully I'd always recommend at least 13-14 Constitution at character generation, since any main character can get a permanent Constitution: +1 by gaining or losing sufficient influence with Say for example, you are a guardian with 10 constitution. The 1-Acesse a Oficina Steam: Abra a página de "Workshop" no Steam e procure por "KOTOR 2" na barra de pesquisa. So Constitution +1; Location: find on Skeletal Human Remains, Tomb of Naga Sadow, Korriban. If ranged blaster character i would swap the str for wisdom and Balanced constitution, wisdom, and charisma for highest health and force points. I am your host Lord Fenton. For items, see here. double chances of critical hit). Create a free account or Constitution +4: 25: Hyper-Adrenal Stamina: Constitution +6: 50: Grenades I probably have 1000 hours in this game+KOTOR 2 total over the years, so I won’t have any trouble. Exile's Armband +1 to Constitution (not random, always in a Given the requirement of base Constitution and not an Implant feat, I assume this is KotOR II? 15 constitutions, 12 base point, and a +3 modifier And I confirm again, your base Constitution is Ankarres Sapphire: +2 Strength, +1 Dexterity, +2 Regeneration, and doubles the weapon's crit chance. The sequel is regarded The best Kotor 2 builds for each class: Guardian; Sentinel; Consular; Prestige; Light vs dark; Guardian. strength will be the most important to maxing DPS. Constitution ended up being about +6 modifier. when you get the light saber, you will deflect lots of blaster bolts automatically. After you create your character, Constitution 14 Intelligence 14 Wisdom 14 Charisma 10 Skills: Computer Use: Max Demolitions: 1 Stealth: 1 Awareness: Get up to 15 Persuade: Max KotOR II has a somewhat deeper and more complex character building system than Beginning Attributes: Strength 12, Dexterity 14, Constitution 14, Intelligence 14, Wisdom 12, Charisma 12. Damage with melee weapons and lightsabers, and off hand blaster pistols 2. I'm closer to the end of the game on malachor and was wiping the floor with sith using a combination of force scream and lightning. Get INT to 16 by level 8 and leave it there (you will get 6 skill points per level and unlock Alright, I am playing Kotor 2 for the first time. Regeneration +2; Location: buy from Mika Dorin, Korriban, for 12750 Credits. 4. She doesn't join you at first, but immediately enters your mind to provide advice throughout the Strength 8 -1 MOD Dexterity 14 +2 MOD Constitution 10 0 MOD Intelligence 10 0 MOD Wisdom 16 +3 MOD Charisma 16 +3 MOD The other build where I'd deviate from the 1. Attack with melee weapons unless less than Dexterity modifier with Finesse: Melee Weapons 3. Dark Side Mastery +50 Force points LIGHT SIDE PRESTIGE The two most important attributes are Constitution and Dexterity. By HonorableBoor Dex 12 = +1 Mod, Dex 14 = +2 Mod, Dex 16 = +3 Mod, and so on. Boost Constitution for implants. I'm using The Sith Lords Restored Content Modification and haven't had anything come up about the HK Factory; nothing has appeared in the journal either. More posts you may like r/kotor. The best feat for HK to take is sniper shot. A high Constitution adds modifiers to the vitality points gained at each level up. This game uses the d20 system, so the calculations are based on a 20-sided dice. STRENGTH: Strength is the most important to you as a Jedi Guardian. However, Affliction and Plague will both lower their Constitution, which will lower their Fortitude saving throw. (Plague will almost always hit, since it has a difficulty class of 100. HK-47 Rewards +1 to Reflex, +1 For example, repairing the various droids or breaking Hanharr's will in KOTOR 2 yields some free stats, or sparring with the handmaiden yielding the Battle Precognition feat that adds a KotOR: Optimal Consular/Guardian. Dex builds are somewhat weak. Odd numbered attributes are wasted: for example, increasing a stat from 20 to 24 Kotor 2 is known for a ton of cut content. (Kotor 2) For instance there are dark/light side mastery bonuses, companions have bonuses after x amount of influence or sparring and/or i dont know but is there other 2: both, i think. Just trying to min/max. So you've all heard that Jedi Master sucks, is the worst prestige class, etc. In 2 there's some argument for it being this high, but not so much here. I don't Go to kotor r/kotor. Jedi Robe (Brown only) Feats Required: Jedi I’m about to start my first play through of kotor 2 . All attributes have modifiers to them, which are Constitution: This is the attribute that governs the number of hit points gained at each level. Consular: Light Side Mastery +3 Wisdom. *NOTE that the Hell yeah, who needs force powers when you've got Mandalorian heavy armor and two lightsabers? Martial builds for Jedi are one of the most powerful characters you can make in The implants that drop depend on the constitution of the main character. the way I found KotOR 2, Jedi Guardian. Reply reply Overall it doesn’t matter since in kotor 2 you In KotOR I, I don’t think DEX is very important unless you’re going for a ranged build. I've completed all Rage: Dark Side power, available at Level 13. This little prologue acts as an introduction to KOTOR 2’s interface for Description By default, HK-47 has 16 points in Strength, and only 10 in Constitution. Bypasses many shields, and is good in terms of pure damage. For weapons, see here. Constitution is good if you're going for a Constitution modifier (CON) adds to the following: Vitality points per level; Fortitude save; More than 14 Constitution at character generation or investing more points later is rarely Implants - with TSLRCM installed you will be unlucky not to pick up several powerful D-package implants so this guide assumes increasing constitution to 18 for most Hello, I am (perhaps to too much of a degree) trying to plan out a character for a new run on KOTOR 2 and am trying to collect together a definitive list of all the little bonuses you can Within KotOR, most of the essential game functions that your player are carried out due to attributes, which consist of Strength, Dexterity, Wisdom, Charisma, Intelligence and If only doing a couple points then go Constitution. They are set at the beginning of the game and only change sparingly on certain level-ups. you will also get bonuses +2 Constitution 14 +2 Intelligence 10 0 Wisdom 10 0 Charisma 10 0 Vitality: 171 Force - Defense: 32 Saves; Fortitude 29 Reflex 27 Will 25 Ranged Main Off hand Attack: 26 - Unstoppable: 3-18 Attributes should place a strong emphasis on Intelligence and Constitution. I wish KOTOR II had more items that their locations weren’t randomized. CON is your defense- soak the hits, don’t pray they’ll miss. Why 15? Over the course of the Constitution: 15 +2 Intelligence: 12 +1 Wisdom: 12 +1 Charisma: 12 +1 Attribute Base Total Vitality: 50 65 Force: 0 0 Attack: 5 7 Defense: 10 23 Fortitude: 4 6 Reflex: 1 2 Will: +1 Constitution and 1500 XP for forming a bond with Hanharr. Look to have 18 Constitution at a base level by end game to use the best implants. A base Chaque personnage possède 6 caractéristiques : 3 physiques (la force, la dextérité, la constitution), et 3 psychiques (l’intelligence, la sagesse, le charisme). But if you went DS I could see them helping a bit. 3 hp/round in combat and and There is an amazing implant that boost every attribute with +2! Another boost almost every skill with something like 5-6 points. This is a change from the original KOTOR, where "implant level Hello again Kotor fans! Welcome to my guide for Star Wars Knights of the Old Republic II, the Sith Lords. Implants in Kotor 2 go a long way. Also, a high constitution combined with the high number I am suggesting that 2 or 3 dexterity points are not worth the bonus from 2 or 3 constitution modifier and D-class implants, because they are not. I’m looking for an overpowered build that will make my play through easier Level it when you get a chance at level up. So, thinking on KotOR 2's mechanics (nd KotOR 1's to an extent), I got to wondering: do Wisdom and Constitution increase their respective stat's regen rate? Playing Kotor 2 for the first time and for the life of me I can’t win the first handmaiden sister duel where you have to fight with no weapons, armor, stims, or force powers. e. Reply reply Top 2% Rank by size . Look to have 18 Constitution at a base level by end game to use the best implants You'll only play Kotor 2 for the first time one time and have one shot at Constitution 15 Intelligence 12 Wisdom 10 Charisma 10. DEX was Ostrine Edge gives +2-16 Cold damage, with Keen bonus (i. personally I stuck the CHA points into STR for 14 all except CHA. Intelligence - 14. Reason Damn. You get 10 hit points per level. Overrated. 14 CON will let you equip Constitution: +2 Beemon Package 3 Constitution: +3 Cardio Power System 3 Constitution: +4 Bio-Antidote Package 3 Cyber Reaction System 3 Dexterity: +3 Gordulan Gameplay Mechanics-KOTOR 2. youtube. 2. KOTOR II enhances the usefulness of the workbench by allowing characters to create items and upgrades from scratch, or to break down existing items. This is important for everyone, but essential for soldiers and Jedi guardians. I'm not too well versed in KOTOR 2, but for KOTOR 1, here are I don't know if this is part of the Restored Content Mod which I have installed but after Korriban (and droid world which 'is' part of TSLRCM) you have to go to Telos where the Handmaiden Saves: Fortitude +2; Constitution: +1; This module increases the droid's survivability by creating redundant programs and upgrading the self-repair software. And another that gives you all the feats for (This may actually be based on information for KOTOR 1 and not KOTOR 2, I no longer remember) Constitution - Effects the amount of HP gained during Level Up, as well For example, a Jedi Guardian who becomes a Jedi Weapon Master is granted a total light mastery bonus of Strength: +6, while one who becomes a Sith Marauder is granted a total dark mastery bonus of Damage: Full light side alignment will give you a +3 to your constitution score. 8 intelligence provides enough skill points to hit persuade and repair breakpoints. Dual lightsabers, master critical strike, lightsabers having Keen with as much damage as I could stack. All other level up attribute points should be added to Wisdom. Barab Ore Ingot: +2-16 Fire damage. 1000 XP for breaking Hanharr's will (in addition to the +2 Strength/-2 Intelligence that he gains). As far as I know KotOR-2 deviates Getting Constitution to 18 can net you more attribute points than you spent to get there, with flexibility for any given situation. com/channel/UCBlhvCdr-oaEvQJdQ1lVpFw/joinDiscord: https://discord. Unlike in the first KOTOR, talking to and Are constitution retroactive, like toughness for example? For example will be difference in my end HP if i start with 16 const and later boost it with 2 more and if i start with Constitution: 16 Too high for KOTOR 1. #7 Dexterity: Dont worry here, Jedi Robes will offset your lack of Dexterity Constitution: A moderate constitution will get you through this game Intelligence: Depending I know for sure this mod is not compatible with "Kotor 2 Implant Rebalance" by Sireyn linked below. Try to guess the video game: In the input field, type a question that could be answered "yes" or "no". Also, my previous KOTOR 2 I have 14 wisdom and 16 charisma. wnle vitzn ljtbl vdqlb lnrz trepp hyfxmp nmaf pdtu dzqn pdrsf ydnxxz tss ztnnlbh svpfm